The Server's EXP System works with the following variables: Player's Kills, Deaths, and Lv. These are obtained through a series of filters and programs that analyze the server's .log file, making them 100% accurate (No class change, time-inactive, TKing deaths are taken into account).
However, since part of the job is done manually, Exp will be updated only twice a week (Mondays and Thursdays).
* The player will begin with the starting skills of his/her class.
* A first timer's character will have 0 XP and be Lv 1.
* In order to earn XP, players must participate in the server actively to score the most Kills and try to get the least Deaths possible.
* Exp calculation will be the result of the substraction of Kills and Deaths scored, both will affect the calculation depending on the player's level.
* Updated XP will appear in the section "Puntos de Habilidad (PH)
https://mbii-argentina.foroargentina.net/t26-listado-semanal-actualizado-de-personajes* XP will stack until the player reaches maximum XP, thus leveling up.
* By leveling up, the player will have some Ability Points (PH) which can be spent in all the Skills, found in the section "Customizing your character"
https://mbii-argentina.foroargentina.net/f10-como-personalizar-tu-personaje-customizing-your-character* In some cases, XP calculation may result in a negative number, which means the player is far from reaching the necessary points in order to level up.
* XP calc goes as follows:
- Lv1: XP = (Kills*2) + Deaths
- Lv2: XP = Kills
- Lv3: XP = Kills - (Deaths/2)
- Lv4: XP = Kills - Deaths
- Lv5: XP = Kills - (Deaths*2)
* Required XP for each level can be seen in the "Class Ranks" Topic.
* This EXP System can help identify good and bad players, given that to obtain a higher level, impecable skills are required, in order to score most kills and no deaths.
* This system can also identify players who generate false kills, by allowing themselves to be killed, to let another character level up. In such cases, the character who dies the most will never be able to get to levels 4+, given deaths may generate a really large negative number.
* In case a player levels up and has more XP than the maximum, those will be transformed in Republic Credits (CR).
* CR can be used to buy certain items and special skills for each class.
* CR can be obtained in EVENTS organized by the Staff.
* Should any player be found trying to score Kills "freely", will be punished by having his/her character reset to "0".