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 Soldier Skill Guide (English)

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Shion

Shion


Aries Mensajes : 188
Fecha de inscripción : 11/08/2013
Edad : 37
Localización : Buenos Aires, Argentina

Soldier Skill Guide (English) Empty
MensajeTema: Soldier Skill Guide (English)   Soldier Skill Guide (English) I_icon_minitimeMiér Sep 18, 2013 7:52 pm

SKILL GUIDE: SOLDIER


A soldier can have 6 weapons: 1 Pistol + 5 Selectable Weapons

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BASIC SKILLS

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Close Combat Training

Level 1: Grants Soldiers the ability to use melee kicks.
Level 2: Grants Soldiers the ability to use melee katas and grapples.

Health

Level 1(Default): Grants Soldiers 50 HP
Level 2: Grants Soldiers 75 HP
Level 3: Grants Soldiers 100 HP

Strong Against Physical:

The player takes half damage from melee attacks.

Fast Objetive Hacking:

The player hacks usable objects four times as fast.

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WEAPONS

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Pistol Skill:

Allows the Soldier to improve Pistol Skills. You can choose your Pistol Model from: Blaster Pistol, Clone Pistol or Westar Pistol.

Level 1 (Default): Pistol does 26 base damage. Can't be charged for extra damage.
Level 2: As Level 1, but the Player can now charge the pistol by holding secondary fire. WP_DEMP2 shots will bounce several times depending on charge.
Level 3: Depending on weapon, will give either higher damage Blaster Pistol or Dual Pistols (Clone and Westar Pistols) The high damage pistol always shoots the same bullets as the charged Level 2 with 50 base damage and has a considerably larger ammo drain. The dual pistols will fire rapidly opposite each other or charge and fire both at the same time. Clone pistols shots bounce as in Level 2. You can switch to Level 2 by hitting the Weapon Mode/T3 key.

Blaster Skill:

Allows the Soldier to use the E-11 Blaster.

Level 1: Blaster does 26 base damage with a slow rate of fire.
Level 2: As Level 1, but with a faster firing mode available by using secondary fire. This firing mode has lower accuracy than the primary fire and does slightly less damage. Secondary fire uses up ammo much more quickly.
Level 3: Secondary fire mode now has the same accuracy and ammo consumption as the primary. The weapon also has a bigger clip.

Disruptor Rifle Skill

Allows the Soldier to use the Disruptor Rifle.

Level 1: Disruptor can fire primary low-energy bolts both in normal and in zoom mode.
Level 2: The Disruptor can now be charged while scoped to do vastly more damage.

Machinegun Skill:

Allows the Soldier to use the A-280 weapon. If the player has the Trooper Pack, the weapon will change to Westar M5

Level 1: The A280 does 30 base damage at a low rate of fire.
Level 2: Can now use an alternate mode for burst fire.
Level 3: Same as Level 2, but with a scope available by pressing secondary attack.

Rocket Launcher Skill:

Allows the Soldier to use a Rocket Launcher.
If the player has Pulse Grenades, the PLX can fire Pulse Rockets by pressing the Switch Weapon Mode/T3 key. Pulse rockets can be remote detonated at any time in flight by pressing the alternate fire button. They use up both one rocket and one pulse grenade.

Level 1:  Provides 1 rocket.
Level 2:  Provides 3 rockets.
Level 3:  Provides 6 rockets.

Concussion Rifle Skill:

Allows the Soldier to use a T-21 Concussion Rifle

Level 1: A T-21 is given to the player with primary fire only.
Level 2: The T-21 can now use secondary fire.
Level 3: Secondary fire is more accurate and it has a larger clip.

Sniper Rifle Skill:

Allows the Soldier to use Projectile Rifle, a sniper weapon.

Level 1: Projectile rifle does 150 base damage

Explosives Skill:

Allows the Soldier to use Detonators. The Player can choose between Thermal Detonators or Frag Grenades.

Level 1: The player has one thermal detonator or frag grenade.
Level 2: The player has two thermal detonators or frag grenades.
Level 3: The player has three thermal detonators or frag grenades.

Grenades Skill:

Allows the Soldier to use Grenades.
You have to choose from: Pulse Grenades, Micro Grenades, Fire Grenades, Sonic Detonator

Level 1: The player has one grenade.
Level 2: The player has two grenades.
Level 3: The player has three grenades.

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UPGRADES

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Armor:

Level 1: Grants Soldier 25 Armor
Level 2: Grants Soldier 50 Armor
Level 3: Grants Soldier 100 Armor

Ammo:

WeaponBaseLV 1LV 2LV 3
Blaster Pistol80160240360
Blaster E-11120240360480
Disruptor150300450600
Bowcaster150300450600
Clone Rifle150300450600
Clone Pistol175350525700
Machinegun150300450600
Concussion Rifle150300450600
Westar Pistol175350525700
Projectile Rifle481625
Clone Rifle Blobs:

Provides charged blasts to Clone Rifle. Charged blasts knocks players down.
Note: Incompatible with Clone Rifle Strongblobs.

Level 1(Default): Provides 3 charged blasts.
Level 2: Provides 6 charged blasts.
Level 3: Provides 9 charged blasts.

Requires: Blaster Skill LV3
              Clone Rifle Weapon selected

Clone Rifle Strong Blobs:

Provides ion blasts to Clone Rifle. Ion blasts cause electric shock and are affected by gravity.
Note: Incompatible with Clone Rifle Blobs.

Level 1: Provides 1 ion blasts.
Level 2: Provides 3 ion blasts.
Level 3: Provides 6 ion blasts.

Requires: Blaster Skill LV3
              Clone Rifle Weapon selected

Rifle Scope:

This upgrade affects only the Westar M5 Weapon.
Note: Incompatible with Rifle Grenade Launcher.

Level 1: Adds a scope to the Westar M-5 rifle used with secondary fire. When using the scope, the rifle acts more like a sniper, with the shots doing more damage and using up more ammo.

Requires: Trooper Pack LV 1 or more
                      Machinegun Skill LV3

Rifle Grenade Launcher:

This upgrade affects only the Westar M5 Weapon.
Note: Incompatible with Rifle Scope.

Level 1: Adds a grenade launcher to the Westar M-5 used with secondary fire and gives the player an extra pulse grenade. The grenade launcher fires a pulse grenade that will stick to anything it touches (including players and vehicles) and detonate after a few seconds.

Level 2: Gives the player another pulse grenade.

Requires: Trooper Pack LV 1 or more
                      Machinegun Skill LV3

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SPECIAL PACKS

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Hero Pack:

Level 1: Hero Speed, Healing LV1, Dodge LV1
Level 2: Hero Speed, Healing LV2, Dodge LV2, Quick Throw LV1
Level 3: Hero Speed, Healing LV3, Dodge LV3, Quick Throw LV2

Requires: Player LV4, Close Combat Training LV2

Healing

This attribute allows the player to heal damage over time.

Level 1: The player heals 1 HP per second bounded every 20 HP (20, 40, 60, etc.).
Level 2: The player heals 2 HP per second bounded every 25 HP (25, 50, 75, etc.).
Level 3: The player heals 3 HP per second bounded every 33 HP (33, 66, 99, etc.).

Dodge

This attribute allows the player to dodge incoming blaster shots.

Level 1: The player is only able to dodge shots while standing still.
Level 2: The player is able to dodge shots while standing still, crouching, or walking.
Level 3: The player is able to dodge shots while standing still, crouching, walking, or running.

Quick Throw

This attribute makes use of "Explosives" and "Grenades" and gives the ability to throw grenades while still having another weapon (a blaster, for example) equipped.
Note: In the case of a class that has both types of grenades, "Quick Throw" will throw all your "Explosives" before attempting to throw "Grenades".

Level 1: Throws primary grenades using Class Special 1.
Level 2: Throws secondary grenades using Class Special 2.

Trooper Pack:

Level 1: Trooper Speed, Dexterity Lv1, Stamina Lv1, Upgrades: Rifle Scope and Grenade Launcher available
Level 2: Trooper Speed, Dexterity Lv2, Stamina Lv2, Upgrades: Rifle Scope and Grenade Launcher available
Level 3: Trooper Speed, Dexterity Lv3, Stamina Lv3, Upgrades: Rifle Scope and Grenade Launcher available

Requires: Player LV4, Close Combat Training LV2

Dexterity

This attribute allows the player to perform acrobatics.

Level 1: Allows the player to dive/roll in the direction they are moving (or forward when still) by pressing the Class Special 2 key. When used while moving forward the player will perform a long, quick dive forward and use up a small amount of Stamina. When used while moving to the side or backward, the player will perform a quick roll in the direction of movement (this costs no Stamina).
Level 2: Allows the player to perform higher jumps akin to Force Jump 1. These use up a large amount of Stamina.
Level 3: Allows the player to quickly get up when knocked down by an explosion or force power. This uses up a small amount of Stamina. The player will roll if pushed/pulled while running instead of falling.

Stamina

Determines the rate at which the Stamina bar recharges.

Level 1: Recharges 1/2 bar per second while walking or still.  
Level 2: Recharges 1 bar per second while walking or still.

Level 3: Recharges 1 1/2 bar per second while walking or still and 1 while running/crouching.

Bountry Hunter Pack:

Level 1: Bountry Hunter Speed, Poison Dart Lv1 , Tracking Dart Lv1
Level 2: Bountry Hunter Speed, Poison Dart Lv2 , Tracking Dart Lv2
Level 3: Bountry Hunter Speed, Poison Dart Lv3 , Tracking Dart Lv3

Requires: Player LV4, Close Combat Training LV2

Poison Dart
Provides Poison Darts which can be used by pressing the Class Special 1 key while in melee. If a player is hit by a dart they are poisoned and will take 3dmg/sec, be unable to use dodge or regenerate force and will have slightly distorted vision for the duration of the poison. The effect lasts 10 seconds.

Level 1: Grants 1 poison dart.
Level 2: Grants 2 poison darts.
Level 3: Grants 3 poison darts.

Tracking Dart

Provides tracking darts which can be used by pressing the Class Special 2 key while in melee. Tracked players emit a pink glow which can be seen through walls and while Mind Tricked.

Level 1: Grants 2 tracking darts.
Level 2: Grants 4 tracking darts.
Level 3: Grants 6 tracking darts.

Mandalorian:

Level 1: Mandalorian Speed, Fuel Lv1, Flamethrower Lv1
Level 2: Mandalorian Speed, Fuel Lv2, Flamethrower Lv2, Wirstlaser Lv1
Level 3: Mandalorian Speed, Fuel Lv3, Flamethrower Lv3, Wirstlaser Lv1, Jetpack Lv1

Requires: Player LV4, Close Combat Training LV2

Fuel
Provides fuel. With the fuel, you can either use a wrist flamethrower or a jetpack.

Level 1: Gives 1/3 of fuel bar.
Level 2: Gives 2/3 of fuel bar.
Level 3: Gives full fuel bar.

Flamethrower

Level 1: Provides a wrist flamethrower (used with the Class Special 2 key) which does low damage itself but can set people on fire. If the target is exposed to the flame for long enough (usually about 2-3 seconds); they will start burning and taking large damage until the flames are extinguished. A player can do this by moving into water or rolling.
You can toggle between the flamethrower and the wrist blaster with the Toggle Weapon Mode/T3 key while in melee.

Wrist laser

Level 1: Provides a powerful wrist laser which can be used with the Class Special 2 key. The wrist laser has a limited number of shots which recharge slowly when it is not being fired. If all these shots are used up the wrist blaster will overheat and explode. This does no damage to the player, but the wrist laser becomes useless.
You can toggle between the wrist blaster and the flamethrower with the Toggle Weapon Mode/T3 key while in melee.

Jetpack

Level 1: Provides a jetpack which lets you fly for a period of time, while using up fuel. Will begin to overheat and shut off after several seconds of continuous use. Needs to cool down before it can be activated again.

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RC SHOP

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Medpack: This heals the player for 25 HP.

Health Disp: Can heal allies

Ammo Disp: Can give allies ammo.

Binoculars: Electrobinoculars

Big Medpack: This heals the player for 50 HP.


SPECIAL ITEMS:

You can have only one of this special items:

Shield: Portable Shield

Seeker Drone: Seeker Drone

Portable Sentry Gun: Portable Sentry Gun

E-WEB Gun: The player can deploy and use an e-web gun


Última edición por Shion el Jue Oct 31, 2013 3:30 pm, editado 2 veces
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